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- ==============================================================================
-
- Atom Ant
- v1.3
-
- &
-
- Atom Ant Construction Set (AACS)
-
- ------------------------------------------------------------------------------
-
- Another Pat H. Etic product
-
- All rights reserved.
-
- ==============================================================================
-
- Atom Ant and AACS are freeware, therefore:
- -they are free
- -you are allowed to copy them freely, if you
- -do not charge any money for it
- -distribute it in unmodified form
- -distribute all files (see file list below)
- -ditribute your own level sets as freeware
-
- I provide no guarantee. Use this software at your own RISC. ;]
-
- ------------------------------------------------------------------------------
-
- Atom Ant file list:
- -ATOM .PRG ( game )
- -AACS .PRG ( construction set )
- -ATOM .BIN ( common routines ( animation, graphics, intro ) )
- -ATOM .TOP ( top scores )
- -ATOM1.ANT ( first 24 levels )
- -ATOM .TXT ( guess what )
-
- ------------------------------------------------------------------------------
-
- Atom Ant
-
- I wrote first version of this game in early 1990, when I knew
- no other ST series computer than ST itself. It ran well there
- and I never made any major improvements. So what might be a
- problem? Well...When you run ATOM or AACS it creates a virtual
- screen just below the current physical without checking, if that
- memory area is really free. Therefore I recommend running A...
- without accessories, RAM-disks, shells... It causes no problems
- with my configuration, but you should check if it does with yours,
- especially if you use a new version of TOS.
- Atom ant supports ST monochrome and ST medium resolution. It was
- designed for monochrome and uses same sprites at medium one.
- This makes medium resolution graphics look pretty awful.
- When you run Atom the first thing you will see is a kind of intro.
- You mey freely ignore it. Simply press space bar.
- Then file selector appears asking you to select level set. Select
- any level set you have (.ANT files). Atom1.ant is default and only
- level set I provided so far. The game will boot with seleced level
- set. You can reselect level set latter with L key.
- The next key you could try is HELP key. It provides some on-line
- help including key descriptions.
-
- Now I have told you almost everything except...
- What or Who is Atom Ant?
-
- Atom Ant is a klone of formerly very popular C64 game
- called Boulder Dash. It combines logic and strategy, although
- quick reflexes come very usable, too.
- Your duty is to guide Ant safely through the earth, rocks,
- butterflies (wow! Are you scared...) right to the elevator that
- will take you right to the next level. Of course, those levels
- are dangerous and all the animals are capably murderers. (dig this)
- The elevator won't let you enter before you have collected
- requested number of gem-stones. Take a look to the right side
- of screen ( You haven't turned monitor around, have you ? ), where
- you will find all the numbers U need in this game... Elevator will
- start opencloseopenclose...openclosing its door when you have picked
- enough.
-
- some hints:
- -you can push stones when there is nothing on the other side
- -sometimes U can use gems ( not just pick them )
- -some levels are bigger than they seem to be
- -'butterflies': smash them, see what happens
- -'boxes' : smash them, when they are near bricks, etc...
- -'cheese' : lead butterflies to it
- -hove to steer quickly ? Press one key, then press another
- without releasing the first one.
-
- Notice:
- Atom & AACS file access routines are not completly bugproof,
- so make sure:
- -the floppy is not write protected when you want to write to it,
- -drive is ready when programs needs it,
- -there is enough free space on disk... :(
-
- ------------------------------------------------------------------------------
-
- Atom Ant Construction Set (AACS)
-
- Only one level set is provided by me. So what to do when you
- finish all levels? Run AACS.
-
- Notice:
- -The AACS runs in ST monochrome mode only.
- -The AACS will not handle desk accessories properly.
- -same memory problems warning as at game above
- -same file access warning as above
- -everything else I forgot
-
- First you will have to do is level set selection. Just like
- in game. Please use .ANT extension for all your level sets.
- Select existing or enter new name. When you are in level editor
- press ESC key to switch to control board.
-
- control board options:
- FILE:
- FILE FORWARD (+) increases file pointer to next level
- FILE BACKWARD (-) decreases file pointer one level back
- LOAD LEVEL (L) load level from current file position
- SAVE LEVEL (S) save level to current file position
- To append level move to the end of file
- first and then save.
- EDITOR (ESC) enter level editor
- QUIT (Q) no comment
-
- File system is pretty primitive. You will have to remember
- level positions. Sorry.
-
- BRUSH:
- In this menu you select the object you wish to add to the level
- you edit.
- The choice is:
- -brick ( unmovable, destructable by box )
- -old brick ( unmovable, falling )
- -concrete brick ( unmovable, undestructable )
- -stone ( falling, movable if not blocked )
- -gem ( falling )
- -bonus live ( falling )
- -earth ( blocks everything except ant & 'cheese' )
- -air ( space, ant 'flies' through it,
- the reason game was called Atom... )
- -elevator ( exit from level )
- -Atom Ant ( players starting position )
- ( one per level please )
- -butterfly ( moving around, turns into gems if killed)
- -box ( moving around, explodes if killed )
- -cheese ( invades earth and space ;)
- ( kills butterfly if touched )
- -logo ( authors logotip, same as brick )
-
- All objects follow their rules. You should know them before
- you try to create levels to (ab)use them. Observe.
- Atom1.ant is nice example of level set. Analyse it.
-
- PLAY:
- PLAY Play level you are currently editing.
- You should solve all your levels to be sore they
- can be solved at all. It also gives some important
- information: the time U spent and the number of
- gems you picked. U shall remember theese data.
- You will need it when you save level.
-
- ED-HELP:
- bla... Those options do nothing. Plain text only.
- Short desription of editor keys.
-
- editor options:
- cursor keys move around
- 2,4,6,8 same
- space draw single object
- return toggle pen (on|off)
- esc switch to control board
- C clear level ( earth surrounded by con. bricks )
- A animate objects
-
- Notice:
- Level #1 has special meaning. It contains the srolling message you
- see at start screen ( first three lines ) and Game over message
- (fourth line). First level to play is really the level #2. See
- how is this done in Atom1.ant.
-
- Surround your level with concrete bricks, so you are sure
- player never leaves the preferred area. This is also important
- for routine that determines the size of level and draws map
- at right bottom of the screen. Don't ask. Just do it.
-
- When you finished your level set simply start Atom Ant game and
- select your level set instead of Atom1.ant. Good luck.
-
- ------------------------------------------------------------------------------
-
- If you design your own level set(s) please share it with the rest.
- Atari.archive.umich.edu upload would be just fine. If you don't
- have a FTP access please mail your levels to me ( UUEncoded, if
- mailed via E-Mail ).
-
- ..............................................................................
-
- Contact address: ( comments, questions, level sets, whatever )
-
-
- Pat H. Etic
-
- alias
-
- \ Branko Drevensek \ Internet: \
- \ Hotinja vas 11/b \ \
- \ 62312 Orehova vas \ Branko.Drevensek@Uni-Mb.SI \
- \ Slovenia \ \
-